調べ方はこちらの記事を参考にさせていただきました。
アセットクラス名が定義されている場所:
\UE_5.0EA\Engine\Source\Editor\EditorStyle\Private\SlateEditorStyle.cpp
上記 cpp ファイルから UE5 Early Access 版での記載を抜き出しました。
関数名 | 説明 |
---|---|
AbilitySystemComponent | |
Actor | |
ActorComponent | |
AIController | |
AimOffsetBlendSpace | |
AimOffsetBlendSpace1D | |
AIPerceptionComponent | |
AnimationModifier | |
AnimBlueprint | |
AnimLayerInterface | |
AnimComposite | |
AnimInstance | |
AnimMontage | |
AnimSequence | アニメーションシーケンス |
AnimationSharingSetup | |
ApplicationLifecycleComponent | |
AtmosphericFog | |
BehaviorTree | |
BlackboardData | |
BlendSpace | |
BlendSpace1D | |
BlockingVolume | |
Blueprint | |
BlueprintFunctionLibrary | |
BlueprintInterface | |
BlueprintMacroLibrary | |
BoxReflectionCapture | |
ButtonStyleAsset | |
CableActor | |
CableComponent | |
CameraActor | |
CameraAnim | |
CameraBlockingVolume | |
Character | |
CharacterMovementComponent | |
Class | |
CullDistanceVolume | |
CurveBase | |
DataAsset | |
DataTable | |
DecalActor | |
Default | |
DefaultPawn | |
DialogueWave | |
DialogueVoice | |
DirectionalLight | |
DirectionalLightMovable | |
DirectionalLightStatic | |
DirectionalLightStationary | |
DocumentationActor | |
EditorTutorial | |
EnvQuery | |
ExponentialHeightFog | |
FileMediaSource | |
Font | |
FontFace | |
ForceFeedbackEffect | |
GameModeBase | |
GameStateBase | |
HUD | |
Interface | |
InterpData | |
KillZVolume | |
Landscape | |
LandscapeBlueprintBrushBase | |
LevelBounds | |
LevelSequence | |
LevelStreamingVolume | |
LightmassCharacterIndirectDetailVolume | |
VolumetricLightmapDensityVolume | |
LightmassImportanceVolume | |
MassiveLODOverrideVolume | |
Material | マテリアル |
MaterialFunction | マテリアル関数 |
MaterialInstanceActor | |
MaterialInstanceConstant | マテリアルインスタンス |
MaterialParameterCollection | マテリアルパラメータコレクション |
MatineeActor | |
MediaPlayer | |
MediaTexture | |
LevelSequenceActor | |
MultiFont | |
NavLinkProxy | |
NavMeshBoundsVolume | |
NavModifierComponent | |
NavModifierVolume | |
Note | |
ObjectLibrary | |
PainCausingVolume | |
ParticleSystem | |
Pawn | |
PawnNoiseEmitterComponent | |
PawnSensingComponent | |
PhysicalMaterial | |
PhysicsAsset | |
PhysicsConstraintActor | |
PhysicsConstraintComponent | |
PhysicsHandleComponent | |
PhysicsThruster | |
PhysicsThrusterComponent | |
PhysicsVolume | |
PlaneReflectionCapture | |
PlatformMediaSource | |
PlayerController | |
PlayerStart | |
PointLight | |
PoseAsset | |
PostProcessVolume | |
PrecomputedVisibilityOverrideVolume | |
PrecomputedVisibilityVolume | |
ProceduralFoliageVolume | |
ProceduralFoliageBlockingVolume | |
ProjectileMovementComponent | |
RadialForceActor | |
RadialForceComponent | |
ReflectionCapture | |
RotatingMovementComponent | |
SceneCapture2D | |
SceneCaptureCube | |
SceneComponent | |
SkyLight | |
SkyLightComponent | |
SkyAtmosphere | |
VolumetricCloud | |
SkeletalMesh | スケルタルメッシュ |
Skeleton | スケルトン |
SlateBrushAsset | |
SlateWidgetStyleAsset | |
StringTable | |
SphereReflectionCapture | |
SpotLight | |
SpotLightMovable | |
SpotLightStatic | |
SpotLightStationary | |
SpringArmComponent | |
StaticMesh | スタティックメッシュ |
StreamMediaSource | |
SubsurfaceProfile | |
TargetPoint | |
TextRenderActor | |
Texture2D | テクスチャ |
TextureRenderTarget2D | |
TextureRenderTargetCube | |
TriggerBase | |
TriggerBox | |
TriggerCapsule | |
TriggerSphere | |
TriggerVolume | |
TouchInterface | |
UserDefinedCaptureProtocol | |
UserDefinedEnum | |
UserDefinedStruct | |
UserWidget | |
WidgetBlueprint | |
WindDirectionalSource | |
World | レベル |
Cube | |
Sphere | |
Cylinder | |
Cone | |
Plane | |
CineCameraActor | |
CameraRig_Crane | |
CameraRig_Rail | |
FoliageType_Actor | |
FoundationActor |