Chapter 54

◽ 📑 アセットのクラス名

ポコ太郎
ポコ太郎
2022.01.02に更新

調べ方はこちらの記事を参考にさせていただきました。

アセットクラス名が定義されている場所:
\UE_5.0EA\Engine\Source\Editor\EditorStyle\Private\SlateEditorStyle.cpp

上記 cpp ファイルから UE5 Early Access 版での記載を抜き出しました。

関数名 説明
AbilitySystemComponent
Actor
ActorComponent
AIController
AimOffsetBlendSpace
AimOffsetBlendSpace1D
AIPerceptionComponent
AnimationModifier
AnimBlueprint
AnimLayerInterface
AnimComposite
AnimInstance
AnimMontage
AnimSequence アニメーションシーケンス
AnimationSharingSetup
ApplicationLifecycleComponent
AtmosphericFog
BehaviorTree
BlackboardData
BlendSpace
BlendSpace1D
BlockingVolume
Blueprint
BlueprintFunctionLibrary
BlueprintInterface
BlueprintMacroLibrary
BoxReflectionCapture
ButtonStyleAsset
CableActor
CableComponent
CameraActor
CameraAnim
CameraBlockingVolume
Character
CharacterMovementComponent
Class
CullDistanceVolume
CurveBase
DataAsset
DataTable
DecalActor
Default
DefaultPawn
DialogueWave
DialogueVoice
DirectionalLight
DirectionalLightMovable
DirectionalLightStatic
DirectionalLightStationary
DocumentationActor
EditorTutorial
EnvQuery
ExponentialHeightFog
FileMediaSource
Font
FontFace
ForceFeedbackEffect
GameModeBase
GameStateBase
HUD
Interface
InterpData
KillZVolume
Landscape
LandscapeBlueprintBrushBase
LevelBounds
LevelSequence
LevelStreamingVolume
LightmassCharacterIndirectDetailVolume
VolumetricLightmapDensityVolume
LightmassImportanceVolume
MassiveLODOverrideVolume
Material マテリアル
MaterialFunction マテリアル関数
MaterialInstanceActor
MaterialInstanceConstant マテリアルインスタンス
MaterialParameterCollection マテリアルパラメータコレクション
MatineeActor
MediaPlayer
MediaTexture
LevelSequenceActor
MultiFont
NavLinkProxy
NavMeshBoundsVolume
NavModifierComponent
NavModifierVolume
Note
ObjectLibrary
PainCausingVolume
ParticleSystem
Pawn
PawnNoiseEmitterComponent
PawnSensingComponent
PhysicalMaterial
PhysicsAsset
PhysicsConstraintActor
PhysicsConstraintComponent
PhysicsHandleComponent
PhysicsThruster
PhysicsThrusterComponent
PhysicsVolume
PlaneReflectionCapture
PlatformMediaSource
PlayerController
PlayerStart
PointLight
PoseAsset
PostProcessVolume
PrecomputedVisibilityOverrideVolume
PrecomputedVisibilityVolume
ProceduralFoliageVolume
ProceduralFoliageBlockingVolume
ProjectileMovementComponent
RadialForceActor
RadialForceComponent
ReflectionCapture
RotatingMovementComponent
SceneCapture2D
SceneCaptureCube
SceneComponent
SkyLight
SkyLightComponent
SkyAtmosphere
VolumetricCloud
SkeletalMesh スケルタルメッシュ
Skeleton スケルトン
SlateBrushAsset
SlateWidgetStyleAsset
StringTable
SphereReflectionCapture
SpotLight
SpotLightMovable
SpotLightStatic
SpotLightStationary
SpringArmComponent
StaticMesh スタティックメッシュ
StreamMediaSource
SubsurfaceProfile
TargetPoint
TextRenderActor
Texture2D テクスチャ
TextureRenderTarget2D
TextureRenderTargetCube
TriggerBase
TriggerBox
TriggerCapsule
TriggerSphere
TriggerVolume
TouchInterface
UserDefinedCaptureProtocol
UserDefinedEnum
UserDefinedStruct
UserWidget
WidgetBlueprint
WindDirectionalSource
World レベル
Cube
Sphere
Cylinder
Cone
Plane
CineCameraActor
CameraRig_Crane
CameraRig_Rail
FoliageType_Actor
FoundationActor