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Three.js Hello World
概要
Three.jsの最小限サンプル
コード
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js Sample</title>
</head>
<body>
<script type="module">
import * as THREE from 'https://cdn.skypack.dev/three@0.151.3';
// シーン、カメラ、レンダラーを作成
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
//ライトの生成
const directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
directionalLight.position.set(5, 10, 5)
directionalLight.castShadow = true;
scene.add( directionalLight );
// 立方体を作成
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
cube.castShadow = true;
cube.position.set(0,2,0);
scene.add(cube);
// 床の生成
const planeGeometry = new THREE.PlaneGeometry(2000, 2000)
planeGeometry.rotateX(-Math.PI / 2)
const planeMaterial = new THREE.MeshStandardMaterial()
const plane = new THREE.Mesh(planeGeometry, planeMaterial)
plane.receiveShadow = true
scene.add(plane)
// カメラを設定
camera.position.set(0,2,5);
// アニメーションループを作成
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
import mapを使った方法
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js Sample</title>
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.152.2/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.152.2/examples/jsm/"
}
}
</script>
</head>
<body>
<script type="module">
import * as THREE from 'three';
// シーン、カメラ、レンダラーを作成
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
//ライトの生成
const directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
directionalLight.position.set(5, 10, 5)
directionalLight.castShadow = true;
scene.add( directionalLight );
// 立方体を作成
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
cube.castShadow = true;
cube.position.set(0,2,0);
scene.add(cube);
// 床の生成
const planeGeometry = new THREE.PlaneGeometry(2000, 2000)
planeGeometry.rotateX(-Math.PI / 2)
const planeMaterial = new THREE.MeshStandardMaterial()
const plane = new THREE.Mesh(planeGeometry, planeMaterial)
plane.receiveShadow = true
scene.add(plane)
// カメラを設定
camera.position.set(0,2,5);
// アニメーションループを作成
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
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