「推測するな、計測せよ」に向き合う

まずは言葉の意図に正しい認識を持つために。
諸説ありだが、多くは以下のRule 1、2からパフォーマンス最適化の格言となっている。
[Rob Pike], who became one of the great masters of C, offers a slightly different angle in [Notes on C Programming]:
Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
Rule 2. Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.
Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)
Rule 4. Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.
Rule 6. There is no Rule 6.
プログラムに限らずパフォーマンス最適化を目指し、計測すべきものをテーマとして溜め込んでおく。
完全に趣味趣向が優先されるユートピア

言わずと知れたFour Keys(+1個されたけどなんだっけ)
DevOps チームとしてのパフォーマンス指標

モチクラの4eye’s
が、これは独自のものっぽいので詳細不明

そしてパフォーマンスではなく意思決定のFWらしかった