Open2
A-Frame × GLSLのお勉強

フレネル作りたい

fresnel-shader.js
const fresnelShader = {
vertexShader: [
'varying vec2 vUV;',
'void main(void) {',
' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
' vUV = uv;',
'}',
].join('\n'),
fragmentShader: [
'void main(void) {',
' gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); //(Red, Green, Blue, Alpha)',
'}',
].join('\n'),
}
export {fresnelShader}