Closed1
入力アクションをUnityEditor上で付与する
InputAction
というのをつけておくと、入力をUI上で設定できるらしい。
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
/// <summary>
/// Checks for button input on an input action
/// </summary>
public class OnButtonPress : MonoBehaviour
{
[Tooltip("Actions to check")]
public InputAction action = null;
// When the button is pressed
public UnityEvent OnPress = new UnityEvent();
// When the button is released
public UnityEvent OnRelease = new UnityEvent();
private void Awake()
{
action.started += Pressed;
action.canceled += Released;
}
private void OnDestroy()
{
action.started -= Pressed;
action.canceled -= Released;
}
private void OnEnable()
{
action.Enable();
}
private void OnDisable()
{
action.Disable();
}
private void Pressed(InputAction.CallbackContext context)
{
OnPress.Invoke();
}
private void Released(InputAction.CallbackContext context)
{
OnRelease.Invoke();
}
}
このスクラップは2022/08/02にクローズされました