⚡
zig のビルドシステム 0.14
zig-0.14 が出たので書き直してみます。
👉 0.13
👉 zig-sokol
の例
一次ドキュメント
最小限
const std = @import("std");
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{
.name = "hello",
.root_source_file = b.path("src/main.zig"),
.target = b.graph.host, // 👈 b.host => b.graph.host
});
b.installArtifact(exe);
}
0.14 breaking change
root_source_file => root_module など
build.zig.zon の仕様変更
name
string から enum literarl
fingerprint
error メッセージからコピペする
error: missing top-level 'fingerprint' field; suggested value: 0xXXXXXXXXXXX
zig init で生成される build.zig を読む
$ mkdir zig_hello
$ cd zig_hello
$ zig init
$ fd
build.zig
build.zig.zon
src\
src\main.zig
src\root.zig
build.zig の内容
$ zig build --help
Project-Specific Options:
-Dtarget=[string] The CPU architecture, OS, and ABI to build for
-Dcpu=[string] Target CPU features to add or subtract
-Dofmt=[string] Target object format
-Ddynamic-linker=[string] Path to interpreter on the target system
-Doptimize=[enum] Prioritize performance, safety, or binary size
Supported Values:
Debug
ReleaseSafe
ReleaseFast
ReleaseSmall
target と optimize は変わりなし?
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
lib
addStaticLibrary
が createModule + addLibrary
に変わった
// This creates a "module", which represents a collection of source files alongside
// some compilation options, such as optimization mode and linked system libraries.
// Every executable or library we compile will be based on one or more modules.
const lib_mod = b.createModule(.{
// `root_source_file` is the Zig "entry point" of the module. If a module
// only contains e.g. external object files, you can make this `null`.
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = b.path("src/root.zig"),
.target = target,
.optimize = optimize,
});
// Now, we will create a static library based on the module we created above.
// This creates a `std.Build.Step.Compile`, which is the build step responsible
// for actually invoking the compiler.
const lib = b.addLibrary(.{
.linkage = .static,
.name = "zig_hello",
.root_module = lib_mod,
});
// This declares intent for the library to be installed into the standard
// location when the user invokes the "install" step (the default step when
// running `zig build`).
b.installArtifact(lib);
exe
b.addExecutable
が createModule + addExecutable
に変わった
// We will also create a module for our other entry point, 'main.zig'.
const exe_mod = b.createModule(.{
// `root_source_file` is the Zig "entry point" of the module. If a module
// only contains e.g. external object files, you can make this `null`.
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// Modules can depend on one another using the `std.Build.Module.addImport` function.
// This is what allows Zig source code to use `@import("foo")` where 'foo' is not a
// file path. In this case, we set up `exe_mod` to import `lib_mod`.
exe_mod.addImport("zig_hello_lib", lib_mod);
// This creates another `std.Build.Step.Compile`, but this one builds an executable
// rather than a static library.
const exe = b.addExecutable(.{
.name = "zig_hello",
.root_module = exe_mod,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
run
run は変わりなし?
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
test
test は変わりなし?
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const lib_unit_tests = b.addTest(.{
.root_module = lib_mod,
});
const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
const exe_unit_tests = b.addTest(.{
.root_module = exe_mod,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_lib_unit_tests.step);
test_step.dependOn(&run_exe_unit_tests.step);
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