🐥GDScript "hello world"2024/10/10に公開Godotgdscripttechextends Sprite2D var speed = 400 var angular_speed = PI func _init(): print("Hello, world!") func _process(delta): rotation += angular_speed * delta var velocity = Vector2.UP.rotated(rotation) * speed position += velocity * delta 参考にした記事 https://docs.godotengine.org/ja/4.x/getting_started/step_by_step/index.html Discussion
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