🎣
riverpodのパッケージをまとめてインストールする
\亡くなってるんですけど😇
riverpod公式のページで、必要なパッケージをまとめてインストールできる便利なコマンドが消えてた😱
お亡くなりになられたか。。。
⭐️なので再現しました!
これを。。。
flutter pub add flutter_riverpod
flutter pub add riverpod_annotation
flutter pub add dev:riverpod_generator
flutter pub add dev:build_runner
flutter pub add dev:custom_lint
flutter pub add dev:riverpod_lint
💡バックスラッシュで改行して追加するに変更します!
flutter pub add \
flutter_riverpod \
riverpod_annotation \
dev:riverpod_generator \
dev:build_runner \
dev:custom_lint \
dev:riverpod_lint
hooks_riverpodの場合はこちら
flutter pub add \
hooks_riverpod \
riverpod_annotation \
dev:riverpod_generator \
dev:build_runner \
dev:custom_lint \
dev:riverpod_lint
flutter_hooksも追加してください!
flutter pub add flutter_hooks
yamlファイルにパッケージが追加されていればOK!
name: dart_three_example
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.1.0 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
flutter_riverpod: ^2.4.5
riverpod_annotation: ^2.3.0
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
riverpod_generator: ^2.3.5
build_runner: ^2.4.6
custom_lint: ^0.5.5
riverpod_lint: ^2.3.3
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
🔨プロバイダーを作ってみる
コマンドを打ってファイルが自動生成されたら成功!
import 'package:riverpod_annotation/riverpod_annotation.dart';
part 'hello.g.dart';
// flutter pub run build_runner watch --delete-conflicting-outputs
String hello(HelloRef ref) {
return 'Hello World!';
}
コマンドを実行する
flutter pub run build_runner watch --delete-conflicting-outputs
hello.g.dartが生成された!
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'hello.dart';
// **************************************************************************
// RiverpodGenerator
// **************************************************************************
String _$helloHash() => r'983573bd1d45c7a75a21c09998e23fbbaa8a6ed9';
/// See also [hello].
(hello)
final helloProvider = AutoDisposeProvider<String>.internal(
hello,
name: r'helloProvider',
debugGetCreateSourceHash:
const bool.fromEnvironment('dart.vm.product') ? null : _$helloHash,
dependencies: null,
allTransitiveDependencies: null,
);
typedef HelloRef = AutoDisposeProviderRef<String>;
// ignore_for_file: type=lint
// ignore_for_file: subtype_of_sealed_class, invalid_use_of_internal_member, invalid_use_of_visible_for_testing_member
最後に
なんであんな便利なコマンドを公式が消したのかは謎ですね。すごく便利だったのに。。。
誰かのお役に立てるかなと思って記事を書いてみました🧑🎓
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