作って覚えるOpenGLフレームワーク case study in Common Lisp
[learnopengl](https://learnopengl.com/)のpdfを参照し、Common Lispに移植しながらOpenGLの作法やCommon Lispにおけるイディオムを手探りで構築していきます。
Chapters
OpenGL ecosystems in common lisp.
Clearing window automatically.
Deleting buffers automatically.
Deleting program automatically.
Deleting vertex arrays automatically.
Making one more layer.
Generating shaders.
Sending data to the uniforms.
Deleting textures automatically.
Adding one more layer.
Matrix operations.
The first step to the 3D world.
The secondary step to the 3D world.
BREAKOUT-CL
Fix macro issues.
Implement the ball.
Collisions.
Playing the music.
Preparing to render text.
Refactoring for rendering text.
Refactoring for debugging.
The sequence transition.
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