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[Unity] Physics.OverlapSphereNonAlloc当たり判定
Search
public class Search : MonoBehaviour
{
private Collider[] searchCol = new Collider[1];
private void FindTargetPlayer()
{
int layerMask = LayerMask.GetMask(new string[] { "hogehoge", "fugafuga"});
var num = Physics.OverlapSphereNonAlloc(gameObject.transform.position, 3f, searchCol, layerMask);
if (num >= 1)
{
var targetPlayerTran = searchCol[i].gameObject.transform;
}
}
}