🎞️
MP4からアニメーションAPNG・WebPを作る方法と動作確認
「動画(mp4)をサクッと動く画像にしたい!」というときの実用メモです。
ここでは ffmpeg だけで APNG と アニメーション WebP を作り、ちゃんと動くか確認するところまで手を動かします。
(macOS / Apple Silicon 前提。Linux/Windows でもコマンドはほぼ同じです)
0. 準備
インストール(Homebrew)
brew install ffmpeg
# 追加チェック系(任意)
brew install imagemagick # identify でフレーム数やループ可否を確認
サンプル動画(input.mp4)を用意して、作業ディレクトリに置いておきます。
今回は実験として BigBuckBunnyの一番サイズが小さいもの を利用しました。また、以降は BigBuckBunny_320x180.mp4 をリネームした input.mp4 を利用します。
1. まずは“素材を整える”:切り出し・縮小・fps 調整
アニメ画像は解像度とフレームレートでサイズが激変します。
先に好みの長さ・大きさ・fps に揃えておくのがコツ。
% ffmpeg -y -ss 0 -t 5 -i input.mp4 \
-vf "fps=12,scale=512:-1:flags=lanczos" \
-an -c:v libx264 -preset veryfast -crf 18 \
trimmed.mp4
ffmpeg version 7.1.1 Copyright (c) 2000-2025 the FFmpeg developers
built with Apple clang version 17.0.0 (clang-1700.0.13.3)
configuration: --prefix=/opt/homebrew/Cellar/ffmpeg/7.1.1_4 --enable-shared --enable-pthreads --enable-version3 --cc=clang --host-cflags= --host-ldflags='-Wl,-ld_classic' --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libaribb24 --enable-libbluray --enable-libdav1d --enable-libharfbuzz --enable-libjxl --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librist --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libssh --enable-libsvtav1 --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libspeex --enable-libsoxr --enable-libzmq --enable-libzimg --disable-libjack --disable-indev=jack --enable-videotoolbox --enable-audiotoolbox --enable-neon
libavutil 59. 39.100 / 59. 39.100
libavcodec 61. 19.101 / 61. 19.101
libavformat 61. 7.100 / 61. 7.100
libavdevice 61. 3.100 / 61. 3.100
libavfilter 10. 4.100 / 10. 4.100
libswscale 8. 3.100 / 8. 3.100
libswresample 5. 3.100 / 5. 3.100
libpostproc 58. 3.100 / 58. 3.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'input.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: mp41
creation_time : 1970-01-01T00:00:00.000000Z
title : Big Buck Bunny
artist : Blender Foundation
composer : Blender Foundation
date : 2008
encoder : Lavf52.14.0
Duration: 00:09:56.46, start: 0.000000, bitrate: 867 kb/s
Stream #0:0[0x1](und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p(progressive), 320x180 [SAR 1:1 DAR 16:9], 702 kb/s, 24 fps, 24 tbr, 24 tbn (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : VideoHandler
vendor_id : [0][0][0][0]
Stream #0:1[0x2](und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 159 kb/s (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : SoundHandler
vendor_id : [0][0][0][0]
Stream mapping:
Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
Press [q] to stop, [?] for help
[libx264 @ 0x146707a60] using SAR=1/1
[libx264 @ 0x146707a60] using cpu capabilities: ARMv8 NEON
[libx264 @ 0x146707a60] profile High, level 2.1, 4:2:0, 8-bit
[libx264 @ 0x146707a60] 264 - core 164 r3108 31e19f9 - H.264/MPEG-4 AVC codec - Copyleft 2003-2023 - http://www.videolan.org/x264.html - options: cabac=1 ref=1 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=2 psy=1 psy_rd=1.00:0.00 mixed_ref=0 me_range=16 chroma_me=1 trellis=0 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=9 lookahead_threads=2 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=1 keyint=250 keyint_min=12 scenecut=40 intra_refresh=0 rc_lookahead=10 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to 'trimmed.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: mp41
date : 2008
title : Big Buck Bunny
artist : Blender Foundation
composer : Blender Foundation
encoder : Lavf61.7.100
Stream #0:0(und): Video: h264 (avc1 / 0x31637661), yuv420p(tv, progressive), 512x288 [SAR 1:1 DAR 16:9], q=2-31, 12 fps, 12288 tbn (default)
Metadata:
creation_time : 1970-01-01T00:00:00.000000Z
handler_name : VideoHandler
vendor_id : [0][0][0][0]
encoder : Lavc61.19.101 libx264
Side data:
cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
[out#0/mp4 @ 0x60000078c000] video:188KiB audio:0KiB subtitle:0KiB other streams:0KiB global headers:0KiB muxing overhead: 0.874187%
frame= 60 fps=0.0 q=-1.0 Lsize= 189KiB time=00:00:04.83 bitrate= 321.1kbits/s speed= 115x
[libx264 @ 0x146707a60] frame I:2 Avg QP: 4.71 size: 853
[libx264 @ 0x146707a60] frame P:22 Avg QP:11.86 size: 5220
[libx264 @ 0x146707a60] frame B:36 Avg QP:14.71 size: 2085
[libx264 @ 0x146707a60] consecutive B-frames: 11.7% 16.7% 25.0% 46.7%
[libx264 @ 0x146707a60] mb I I16..4: 95.2% 3.0% 1.8%
[libx264 @ 0x146707a60] mb P I16..4: 38.0% 11.9% 6.4% P16..4: 20.7% 11.6% 7.7% 0.0% 0.0% skip: 3.7%
[libx264 @ 0x146707a60] mb B I16..4: 11.8% 6.2% 1.8% B16..8: 21.1% 10.1% 1.1% direct:21.0% skip:27.0% L0:45.7% L1:41.5% BI:12.8%
[libx264 @ 0x146707a60] 8x8 transform intra:22.7% inter:28.1%
[libx264 @ 0x146707a60] coded y,uvDC,uvAC intra: 25.2% 45.7% 33.1% inter: 19.5% 41.6% 6.6%
[libx264 @ 0x146707a60] i16 v,h,dc,p: 71% 19% 8% 2%
[libx264 @ 0x146707a60] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 32% 33% 1% 4% 2% 2% 1% 3%
[libx264 @ 0x146707a60] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 25% 30% 28% 1% 7% 3% 4% 1% 2%
[libx264 @ 0x146707a60] i8c dc,h,v,p: 65% 19% 12% 3%
[libx264 @ 0x146707a60] Weighted P-Frames: Y:50.0% UV:36.4%
[libx264 @ 0x146707a60] kb/s:306.57
ポイント
- -ss/-t … 切り出し開始/長さ
- fps=12 … アニメ用なら 8〜15fps が軽くて見栄えも良いことが多い
- scale=512:-1 … 幅だけ指定(縦は自動)
- -an … 音声は不要なので落とす
この trimmed.mp4 を APNG / WebP の共通ソースにします。
2. APNG を作る
% ffmpeg -y -i trimmed.mp4 -f apng -plays 0 out.apng
ffmpeg version 7.1.1 Copyright (c) 2000-2025 the FFmpeg developers
built with Apple clang version 17.0.0 (clang-1700.0.13.3)
configuration: --prefix=/opt/homebrew/Cellar/ffmpeg/7.1.1_4 --enable-shared --enable-pthreads --enable-version3 --cc=clang --host-cflags= --host-ldflags='-Wl,-ld_classic' --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libaribb24 --enable-libbluray --enable-libdav1d --enable-libharfbuzz --enable-libjxl --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librist --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libssh --enable-libsvtav1 --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libspeex --enable-libsoxr --enable-libzmq --enable-libzimg --disable-libjack --disable-indev=jack --enable-videotoolbox --enable-audiotoolbox --enable-neon
libavutil 59. 39.100 / 59. 39.100
libavcodec 61. 19.101 / 61. 19.101
libavformat 61. 7.100 / 61. 7.100
libavdevice 61. 3.100 / 61. 3.100
libavfilter 10. 4.100 / 10. 4.100
libswscale 8. 3.100 / 8. 3.100
libswresample 5. 3.100 / 5. 3.100
libpostproc 58. 3.100 / 58. 3.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'trimmed.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
title : Big Buck Bunny
artist : Blender Foundation
composer : Blender Foundation
date : 2008
encoder : Lavf61.7.100
Duration: 00:00:05.00, start: 0.000000, bitrate: 310 kb/s
Stream #0:0[0x1](und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(progressive), 512x288 [SAR 1:1 DAR 16:9], 307 kb/s, 12 fps, 12 tbr, 12288 tbn (default)
Metadata:
handler_name : VideoHandler
vendor_id : [0][0][0][0]
encoder : Lavc61.19.101 libx264
Stream mapping:
Stream #0:0 -> #0:0 (h264 (native) -> apng (native))
Press [q] to stop, [?] for help
[swscaler @ 0x138318000] [swscaler @ 0x160008000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160018000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160028000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160038000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160048000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160058000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160068000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160078000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160088000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x160098000] No accelerated colorspace conversion found from yuv420p to rgb24.
[swscaler @ 0x138318000] [swscaler @ 0x1600a8000] No accelerated colorspace conversion found from yuv420p to rgb24.
Output #0, apng, to 'out.apng':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
title : Big Buck Bunny
artist : Blender Foundation
composer : Blender Foundation
date : 2008
encoder : Lavf61.7.100
Stream #0:0(und): Video: apng, rgb24(pc, gbr/unknown/unknown, progressive), 512x288 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 12 fps, 12 tbn (default)
Metadata:
handler_name : VideoHandler
vendor_id : [0][0][0][0]
encoder : Lavc61.19.101 apng
[out#0/apng @ 0x60000177c000] video:4895KiB audio:0KiB subtitle:0KiB other streams:0KiB global headers:0KiB muxing overhead: 0.001716%
frame= 60 fps= 54 q=-0.0 Lsize= 4895KiB time=00:00:05.00 bitrate=8020.1kbits/s speed=4.54x
補足オプション
- 透過を使う場合は元動画からアルファが必要ですが、通常の mp4 には無いので非透過で OK
- Chrome / Safari / Firefox いずれも APNG を <img> でアニメ再生できます
3. アニメーション WebP を作る
ffmpeg -y -i trimmed.mp4 \
-c:v libwebp -lossless 0 -quality 80 -compression_level 6 \
-loop 0 out.webp
調整の目安
- -quality 80 … 60〜85 あたりで微調整(大きくすると綺麗・重くなる)
- -lossless 1 … ロスレス。画質は最高だがサイズは大きめ
- -loop 0 … 無限ループ
4. 「高画質/小さめ」版の作り方
# 高画質APNG(サイズ重め)
ffmpeg -y -i trimmed.mp4 -f apng -plays 0 out_high.apng
# 小さめWebP(画質控えめ)
ffmpeg -y -i trimmed.mp4 -c:v libwebp -quality 65 -compression_level 6 -loop 0 out_small.webp
5. “動くか”を確認する
A. ブラウザで確認(最確実)
test.html を置いて開くだけ👇
<!doctype html>
<meta charset="utf-8">
<title>APNG / WebP 動作確認</title>
<style>
body { font-family: system-ui, sans-serif; line-height: 1.6; padding: 24px; }
figure { display: inline-block; margin: 0 24px 24px 0; }
img { width: 320px; height: auto; border: 1px solid #ddd; border-radius: 8px; }
figcaption { text-align: center; margin-top: 8px; color: #666; }
</style>
<h1>APNG / WebP 動作確認</h1>
<figure>
<img src="out.apng" alt="APNG sample">
<figcaption>APNG</figcaption>
</figure>
<figure>
<img src="out.webp" alt="Animated WebP sample">
<figcaption>Animated WebP</figcaption>
</figure>
<figure>
<img src="out_high.apng" alt="APNG sample (high)">
<figcaption>APNG sample (high)</figcaption>
</figure>
<figure>
<img src="out_small.webp" alt="Animated WebP sample (small)">
<figcaption>Animated WebP (small)</figcaption>
</figure>
動画ではありませんが、ブラウザを利用すると下記のような形で動くアニメーションを確認することができます。
B. 画像情報で確認(任意・CLI)
# コーデック確認
% ffprobe -v error -select_streams v:0 -show_entries stream=codec_name \
-of default=nw=1:nk=1 out.webp
[webp @ 0x1496070d0] image data not found
webp
# フレーム数など(ImageMagick)
% magick identify -format "%f: %n frames, %Wx%H\n" out.apng out.webp
out.apng: 1 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
out.webp: 60 frames, 512x288
まとめ
- ffmpeg だけで MP4 → APNG / Animated WebP は簡単!
- fps / 解像度 / quality の三点を抑えれば容量と見栄えの両立ができる
- HTML の <img> に貼るだけで主要ブラウザでアニメ再生
楽しい“動く画像”ライフを! 🌀
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