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Unity SFX Reverb Effect プリセットメモ
Unityのオーディオ機能のAudio Mixerから追加出来る標準リバーブエフェクトであるSFX Reverb Effect。
多彩な表現が出来ますが、パラメーターが多すぎて、DAWソフトウェアで音楽を作ったことがある人、オーディオに興味がある人じゃないと設定難しいですよね。公式ドキュメントを見ても、実際に音がどう変わるのか全然想像がつきません。
以下、公式ドキュメントより抜粋

↑SFX Reverb Effectのパラメーター
| プロパティ | 機能 |
|---|---|
| Dry Level | 出力中のドライ信号のミックスレベル(単位:mB)–10000.0 ~ 0.0 デフォルト 0 mB |
| Room | 低周波数の Room エフェクトレベル(単位:mB) –10000.0 ~ 0.0 デフォルト –10000.0 mB |
| Room HF | 高周波数の Room エフェクトレベル(単位:mB) –10000.0 ~ 0.0 デフォルト 0.0 mB |
| Decay Time | 低周波数での残響減衰時間 (単位: 秒)。範囲は 0.1 から 20 まで。デフォルトは 1 です。 |
| Decay HF Ratio | 高周波から低周波にする低周波減衰時間の比率。範囲は 0.1 から 2 まで。デフォルトは 0.5 です。 |
| Reflections | Room エフェクト に対する相対的な初期反射のレベル(単位:mB) –10000.0 ~ 1000.0 デフォルト –10000.0 mB |
| Reflect Delay | Room エフェクト に対する相対的な、初期反射のディレイタイム(単位:秒) 0.0 ~ 0.3 デフォルト 0.02 |
| Reverb | Room エフェクトに対する相対的な、後期残響のレベル(単位:mB) –10000.0 ~ 2000.0 デフォルト 0.0 mB |
| Reverb Delay | 初期反射に対する相対的な、後期残響のディレイタイム(単位:秒) 0.0 ~ 0.1 デフォルト 0.04 mB |
| Diffusion | パーセントとして示すリバーブの拡散(エコー密度)0.0 ~ 100.0 デフォルト 100.0% |
| Density | パーセントとして示すリバーブの拡散(モーダル密度) 0.0 ~ 100.0 デフォルト 100.0% |
| HFReference | 高周波数(単位:Hz) 20.0 ~ 20000.0 デフォルト 5000.0 Hz |
| Room LF | Room エフェクトの低周波レベル(単位:mB) –10000.0 ~ 0.0 デフォルト 0.0 mB |
| LFReference | 低周波数(単位:Hz) 20.0 ~ 1000.0 デフォルト 250.0 Hz |
実はこれ、Audio SourceやAuido Listenerに直接追加できるコンポーネント、Audio Reverb Filterと機能は同じです。そして、こっちにはReverb Presetからプリセットを選べるんです。(なんでAudio Mixerでは出来ないのかわかりませんが。)

↑Audio Reverb Filterのパラメーター
SFX Reverb Effectでもプリセットから選べると便利なのですが、
現状、自分で編集していくしかないので、プリセットを全部メモりました。
テストバージョン
- Unity 2022.3.12f1 LTS
- Unity 2023.2.1f1
プリセット一覧
プリセット一覧をこのようなスクリプトを書いてしゅつりょくしてみました。
以下に気になったプリセットを試してから微調整していくと、時間の節約になりそうです。
Off

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -10000 |
| Room HF | -10000 |
| Decay Time | 1 |
| Decay HF Ratio | 1 |
| Reflections | -2602 |
| Reflect Delay | 0 |
| Reverb | 200 |
| Reverb Delay | 0.011 |
| Diffusion | 0 |
| Density | 0 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Generic

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -100 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.83 |
| Reflections | -2602 |
| Reflect Delay | 0 |
| Reverb | 200 |
| Reverb Delay | 0.011 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Padded Cell

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -6000 |
| Decay Time | 0.17 |
| Decay HF Ratio | 0.1 |
| Reflections | -1204 |
| Reflect Delay | 0 |
| Reverb | 207 |
| Reverb Delay | 0.002 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Room

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -454 |
| Decay Time | 0.4 |
| Decay HF Ratio | 0.83 |
| Reflections | -1646 |
| Reflect Delay | 0 |
| Reverb | 53 |
| Reverb Delay | 0.003 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Bathroom

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -1200 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.54 |
| Reflections | -370 |
| Reflect Delay | 0 |
| Reverb | 1030 |
| Reverb Delay | 0.011 |
| Diffusion | 100 |
| Density | 60 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Living Room

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -6000 |
| Decay Time | 0.5 |
| Decay HF Ratio | 0.1 |
| Reflections | -1376 |
| Reflect Delay | 0 |
| Reverb | -1104 |
| Reverb Delay | 0.004 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Stone Room

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -300 |
| Decay Time | 2.31 |
| Decay HF Ratio | 0.64 |
| Reflections | -711 |
| Reflect Delay | 0 |
| Reverb | 83 |
| Reverb Delay | 0.017 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Auditorium

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -476 |
| Decay Time | 4.32 |
| Decay HF Ratio | 0.59 |
| Reflections | -789 |
| Reflect Delay | 0 |
| Reverb | -289 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Concert Hall

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -500 |
| Decay Time | 3.92 |
| Decay HF Ratio | 0.7 |
| Reflections | -1230 |
| Reflect Delay | 0 |
| Reverb | -2 |
| Reverb Delay | 0.029 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Cave

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | 0 |
| Decay Time | 2.91 |
| Decay HF Ratio | 1.3 |
| Reflections | -602 |
| Reflect Delay | 0 |
| Reverb | -302 |
| Reverb Delay | 0.022 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Arena

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -698 |
| Decay Time | 7.24 |
| Decay HF Ratio | 0.33 |
| Reflections | -1166 |
| Reflect Delay | 0 |
| Reverb | 16 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Hangar

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -1000 |
| Decay Time | 10.05 |
| Decay HF Ratio | 0.23 |
| Reflections | -602 |
| Reflect Delay | 0 |
| Reverb | 198 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Carpeted Hallway

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -4000 |
| Decay Time | 0.3 |
| Decay HF Ratio | 0.1 |
| Reflections | -1831 |
| Reflect Delay | 0 |
| Reverb | -1630 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Hallway

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -300 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.59 |
| Reflections | -1219 |
| Reflect Delay | 0 |
| Reverb | 441 |
| Reverb Delay | 0.011 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Stone Corridor

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -237 |
| Decay Time | 2.7 |
| Decay HF Ratio | 0.79 |
| Reflections | -1214 |
| Reflect Delay | 0 |
| Reverb | 395 |
| Reverb Delay | 0.02 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Alley

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -270 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.86 |
| Reflections | -1204 |
| Reflect Delay | 0 |
| Reverb | -4 |
| Reverb Delay | 0.011 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Forest

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -3300 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.54 |
| Reflections | -2560 |
| Reflect Delay | 0 |
| Reverb | -229 |
| Reverb Delay | 0.088 |
| Diffusion | 79 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
City

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -800 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.67 |
| Reflections | -2273 |
| Reflect Delay | 0 |
| Reverb | -1691 |
| Reverb Delay | 0.011 |
| Diffusion | 50 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Mountains

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -2500 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.21 |
| Reflections | -2780 |
| Reflect Delay | 0 |
| Reverb | -1434 |
| Reverb Delay | 0.1 |
| Diffusion | 27 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Quarry

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -1000 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.83 |
| Reflections | -10000 |
| Reflect Delay | 0 |
| Reverb | 500 |
| Reverb Delay | 0.025 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Plain

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -2000 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.5 |
| Reflections | -2466 |
| Reflect Delay | 0 |
| Reverb | -1926 |
| Reverb Delay | 0.1 |
| Diffusion | 21 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Parking Lot

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | 0 |
| Decay Time | 1.65 |
| Decay HF Ratio | 1.5 |
| Reflections | -1363 |
| Reflect Delay | 0 |
| Reverb | -1153 |
| Reverb Delay | 0.012 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Sewer Pipe

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -1000 |
| Decay Time | 2.81 |
| Decay HF Ratio | 0.14 |
| Reflections | 429 |
| Reflect Delay | 0 |
| Reverb | 1023 |
| Reverb Delay | 0.021 |
| Diffusion | 80 |
| Density | 60 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Underwater

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -4000 |
| Decay Time | 1.49 |
| Decay HF Ratio | 0.1 |
| Reflections | -449 |
| Reflect Delay | 0 |
| Reverb | 1700 |
| Reverb Delay | 0.011 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Drugged

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | 0 |
| Decay Time | 8.39 |
| Decay HF Ratio | 1.39 |
| Reflections | -115 |
| Reflect Delay | 0 |
| Reverb | 985 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Dizzy

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -400 |
| Decay Time | 17.23 |
| Decay HF Ratio | 0.56 |
| Reflections | -1713 |
| Reflect Delay | 0 |
| Reverb | -613 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
Psychotic

| Property | Value |
|---|---|
| Dry Level | 0 |
| Room | -1000 |
| Room HF | -151 |
| Decay Time | 7.56 |
| Decay HF Ratio | 0.91 |
| Reflections | -626 |
| Reflect Delay | 0 |
| Reverb | 774 |
| Reverb Delay | 0.03 |
| Diffusion | 100 |
| Density | 100 |
| HFReference | 5000 |
| Room LF | 0 |
| LFReference | 250 |
余談
パラメーターの順番が、SFX Reverb EffectとReverb Filterでは違いますが、Reverb Filterのほうが自然だしどう見ても正しいですよね。このパラメーターの順番もSFX Reverbを使いにくくしている一因だと思います。Unity開発チームにはぜひ直してほしいところです。
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