# include <Siv3D.hpp>
void Main()
{
const Texture texture{ U"🥺"_emoji };
while (System::Update())
{
const double angle = (Scene::Time() * 30_deg);
Shape2D::Pentagon(60, Vec2{ 100, 100 }, angle)
.toBuffer2D(Arg::center(100, 100), texture.size())
.draw(texture);
Shape2D::Ngon(7, 60, Vec2{ 300, 100 }, angle)
.toBuffer2D(Arg::center(300, 100), texture.size())
.draw(texture);
Shape2D::Plus(60, 30, Vec2{ 500, 100 }, angle)
.toBuffer2D(Arg::center(500, 100), texture.size())
.draw(texture);
Shape2D::Heart(60, Vec2{ 700, 100 }, angle)
.toBuffer2D(Arg::center(700, 100), texture.size())
.draw(texture);
Shape2D::Pentagon(60, Vec2{ 100, 300 }, angle)
.toBuffer2D(Arg::center(100, 300), texture.size(), angle)
.draw(texture);
Shape2D::Ngon(7, 60, Vec2{ 300, 300 }, angle)
.toBuffer2D(Arg::center(300, 300), texture.size(), angle)
.draw(texture);
Shape2D::Plus(60, 30, Vec2{ 500, 300 }, angle)
.toBuffer2D(Arg::center(500, 300), texture.size(), angle)
.draw(texture);
Shape2D::Heart(60, Vec2{ 700, 300 }, angle)
.toBuffer2D(Arg::center(700, 300), texture.size(), angle)
.draw(texture);
Shape2D::Pentagon(60, Vec2{ 100, 500 })
.toBuffer2D(Arg::center(100, 500), texture.size(), angle)
.draw(texture);
Shape2D::Ngon(7, 60, Vec2{ 300, 500 })
.toBuffer2D(Arg::center(300, 500), texture.size(), angle)
.draw(texture);
Shape2D::Plus(60, 30, Vec2{ 500, 500 })
.toBuffer2D(Arg::center(500, 500), texture.size(), angle)
.draw(texture);
Shape2D::Heart(60, Vec2{ 700, 500 })
.toBuffer2D(Arg::center(700, 500), texture.size(), angle)
.draw(texture);
}
}