Closed3
【Swift】AppDelegate 0->1
AppDelegate
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
return true
}
アプリケーション起動後のカスタマイズ用のオーバーライドポイント。
UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
新しいシーンセッションが作成されているときに呼び出されます。
この方法を使用して、新しいシーンを作成するための構成を選択します。
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
}
ユーザーがシーンセッションを破棄したときに呼び出されます。
アプリケーションの実行中にセッションが破棄された場合、これはapplication:didFinishLaunchingWithOptionsの直後に呼び出されます。
このメソッドを使用して、破棄されたシーンに固有のリソースを解放します。リソースは戻らないためです。
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard (scene as? UIWindowScene) != nil else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// Save changes in the application's managed object context when the application transitions to the background.
(UIApplication.shared.delegate as? AppDelegate)?.saveContext()
}
import UIKit
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
private var appCoordinator: AppCoordinator?
func application(_ application: UIApplication,
didFinishLaunchingWithOptions
launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
self.window = window
let appCoordinator = AppCoordinator(window: window)
appCoordinator.start()
self.appCoordinator = appCoordinator
return true
}
func application(_ app: UIApplication,
open url: URL,
options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
self.window = window
let type: AppCoordinator.LaunchType = .openURL(url)
let appCoordinator = AppCoordinator(window: window,
launchType: type)
appCoordinator.start()
self.appCoordinator = appCoordinator
return true
}
func application(_ application: UIApplication,
continue userActivity: NSUserActivity,
restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
self.window = window
let type: AppCoordinator.LaunchType = .userActivity(userActivity)
let appCoordinator = AppCoordinator(window: window,
launchType: type)
appCoordinator.start()
self.appCoordinator = appCoordinator
return true
}
func application(_ application: UIApplication,
performActionFor shortcutItem: UIApplicationShortcutItem,
completionHandler: @escaping (Bool) -> Void) {
let window = UIWindow(frame: UIScreen.main.bounds)
self.window = window
let type: AppCoordinator.LaunchType = .shortcutItem(shortcutItem)
let appCoordinator = AppCoordinator(window: window,
launchType: type)
appCoordinator.start()
self.appCoordinator = appCoordinator
completionHandler(true)
}
}
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler
completionHandler: @escaping () -> Void) {
let window = UIWindow(frame: UIScreen.main.bounds)
self.window = window
let request = response.notification.request
let launchType: AppCoordinator.LaunchType = .notification(request)
let appCoordinator = AppCoordinator(window: window,
launchType: launchType)
appCoordinator.start()
self.appCoordinator = appCoordinator
completionHandler()
}
}
このスクラップは2021/05/01にクローズされました