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Unreal Engine Conversation History with ChatGPT 2024
Overview
This is a record of conversations with a GPT I created for learning Unreal Engine.
The title and summary are generated by ChatGPT using the following prompt:
Please suggest a title and summary for the entirety of this interaction.
The summary should be around 140 characters, written in a direct, plain, and non-polite style.
GPTs Used
2023 Records
Records
July
| Date | Title | Summary |
|---|---|---|
| 7/7 | Overview of catfact.ninja and its operator | catfact.ninja is an API site providing random facts about cats, operated by GitHub user 'reststop'. It is used in various apps and projects. |
| 7/7 | Differences in data processing terminology: Migration, Marshaling, and Convert | Explains the differences between Migration, Marshaling, and Convert. Compares data transformation terms based on scale and discusses their uses and characteristics. |
| 7/7 | How to use FJsonObjectConverter and property mapping in Unreal Engine | Explains how to convert JSON to a struct using FJsonObjectConverter. Also covers how to handle cases where property names differ from JSON item names. |
| 7/7 | Relationship between DataTable and Struct in Unreal Engine and mutability | Explains the relationship between DataTable and Struct, and whether Structs can be modified. Covers editor restrictions and alternatives for data migration. |
June
| Date | Title | Summary |
|---|---|---|
| 6/30 | Overview and implementation methods for projectiles in Unreal Engine | Explains what a projectile is, how it differs from a standard Actor, and how to implement it in Unreal Engine. Includes examples of spawning, setting initial velocity, physics behavior, and collision detection. |
| 6/12 | Usage of Vulkan and OpenGL on Android devices | Explains the differences between Vulkan and OpenGL and their compatibility on Android devices. Vulkan offers high performance, while OpenGL ES has broad compatibility; adoption of Vulkan is expected to increase in the future. |
| 6/5 | Unreal Engine Android setup steps and folder structure verification | Describes how to locate the Engine/Extras/Android folder within the Unreal Engine installation directory and how to set up the Android development environment by running the SetupAndroid script. |
Discussion