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Unreal Engine Conversation History with ChatGPT 2024

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Overview

This is a record of conversations with a GPT I created for learning Unreal Engine.

The title and summary are generated by ChatGPT using the following prompt:

Please suggest a title and summary for the entirety of this interaction.

The summary should be around 140 characters, written in a direct, plain, and non-polite style.

GPTs Used

https://chatgpt.com/g/g-FakSgGPHH-ue-ekisuhato

2023 Records

https://zenn.dev/rhythmcan/articles/1ef1409d4fd34e

Records

July

Date Title Summary
7/7 Overview of catfact.ninja and its operator catfact.ninja is an API site providing random facts about cats, operated by GitHub user 'reststop'. It is used in various apps and projects.
7/7 Differences in data processing terminology: Migration, Marshaling, and Convert Explains the differences between Migration, Marshaling, and Convert. Compares data transformation terms based on scale and discusses their uses and characteristics.
7/7 How to use FJsonObjectConverter and property mapping in Unreal Engine Explains how to convert JSON to a struct using FJsonObjectConverter. Also covers how to handle cases where property names differ from JSON item names.
7/7 Relationship between DataTable and Struct in Unreal Engine and mutability Explains the relationship between DataTable and Struct, and whether Structs can be modified. Covers editor restrictions and alternatives for data migration.

June

Date Title Summary
6/30 Overview and implementation methods for projectiles in Unreal Engine Explains what a projectile is, how it differs from a standard Actor, and how to implement it in Unreal Engine. Includes examples of spawning, setting initial velocity, physics behavior, and collision detection.
6/12 Usage of Vulkan and OpenGL on Android devices Explains the differences between Vulkan and OpenGL and their compatibility on Android devices. Vulkan offers high performance, while OpenGL ES has broad compatibility; adoption of Vulkan is expected to increase in the future.
6/5 Unreal Engine Android setup steps and folder structure verification Describes how to locate the Engine/Extras/Android folder within the Unreal Engine installation directory and how to set up the Android development environment by running the SetupAndroid script.

Discussion