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Toggling Objects with Modular Avatar
I recently started playing with Unity and was just happy to see a cube appear.
I wanted to try something a bit more practical, and then someone told me about a handy tool called "Modular Avatar" that allows you to add features to avatars non-destructively, so I decided to give it a try.
What I Made
Here are the two things I actually made.
The first one is a setup where Ninja Surisuri-kun, the mascot character for SUZURI (an e-commerce site where you can easily create and sell original goods and items), appears on top of the head.
For the second one, I made Surisuri-kun appear in large numbers from my fingertips as particles. I guess everyone goes through a phase of doing this kind of silly stuff at some point, haha.
How to Make It
I just followed the official documentation "Toggling objects | Modular Avatar", but as someone completely new to Unity, there were several parts that were difficult for me to understand and didn't go smoothly.
For example, this part:
Create an Animator Controller asset and two animation clips.
People used to Unity probably find it trivial, but I didn't quite get it. I thought I was supposed to create them from the Animator screen, but those are "States," which are different things. It turned out I needed to create Animations from the context menu and then drop them onto the screen.
Also, although not directly related to Modular Avatar, objects appeared ridiculously large, so I had to mess with the object's Scale to make them smaller, and I struggled with adjusting their positions. Additionally, there were many settings for particles, and I had a hard time getting them to appear exactly how I wanted.
Still, you don't know these things until you try them, so I think it was a good opportunity.
Conclusion
So, I tried using Modular Avatar. It's quite convenient. I look forward to experimenting with various other things in the future.
Discussion